![]() ![]() ![]() However, we’re looking into upgrading the technical aspect e.g. This is a big task for a small team and there’s hardly any time left to do anything else than that. Thomas Kern : “ Oceanhorn is now complete and we have no intention to expand it further as the team is now focused on creating Oceanhorn 2. Could you ever see yourselves adding any additional content in one last update?” Miketendo64: “ Despite Oceanhorn 2 being in development as we speak, Oceanhorn 1 saw a fairly big update in 2014 year. No More Additional Content for Oceanhorn: Some say this is Zelda-lite, we say, it’s Oceanhorn! ” You’ll also notice that the difficulty isn’t that high so everyone can enjoy the game after a hard day at work. It’s a much more relaxed, RPG’ish approach to Zelda. The story takes an emotional arc like we’ve seen in Final Fantasy games, there’s voice-over cut-scenes and the game has a stronger focus on exploration rather than constantly solving puzzles. The result, in my opinion, is very different to a classic Zelda game. When we created Oceanhorn we took influences from classic Zelda, Final Fantasy, Seiken Densetsu and other old school Action RPG’s. Thomas Kern : “ I would like to see Oceanhorn as a game that took inspiration of more than just Legend of Zelda. Was that the initial intention, or just something that happened along the way during development?” Miketendo64: “ There’s no denying how very similar Oceanhorn is to the Legend of Zelda. Sure FDG Entertainment have yet to confirm Oceanhorn is coming to the Nintendo Switch, but no one believes it isn’t and neither do we and since we have been in contact with FDG Entertainment the last couple of days, we actually got to ask Thomas Kern, the Producer for Oceanhorn a couple of questions and now we have those questions to share with all of you! Brace yourselves, for this is our Oceanhorn 1 & 2 Q&A: Only Steam is all well and good, but I prefer my Nintendo gaming so I purposefully didn’t play it in the hopes it would one day come to a Nintendo platform and guess what? That day is coming! Sure it came to iOS smartphones back in 2013, but I’ve never owned an iPhone and I have no ever intention of ever owning an iPhone but now that Oceanhorn was playable on a platform I did have access to, it was the Pearly Gates of Heaven had opened. When I first saw Oceanhorn on Steam, I was in love. Featuring gorgeous Zelda-esque visuals, Oceanhorn 2 offers open-world exploration, hack ‘n slash combat, and a variety of puzzles and quests that amass into a polished 20-hour action-filled RPG adventure, currently available on Apple Arcade.Novem5:13 pm Published by Jack Longman Leave your thoughts Players control characters with contextual commands during tactical battles and puzzle-solving. This time, the protagonist is joined by two other characters – Trin, the granddaughter of Arcadia’s leader Archimedes, and Gen, a mysterious robot wielding an old Samurai weapon. Prequel to the acclaimed Oceanhorn: Monsters of Uncharted Seas, Oceanhorn 2 follows the adventures of a young Knight who sets out on a magical journey across vast regions of Gaia to defend the lands and people of Arcadia from Warlock Mesmeroth’s Dark Army. Lastly, Oceanhorn 2 receives a slew of Quality of Life improvements and bug fixes, including an optional 60fps mode, a stunning new physics-based water simulation, overhauled menus, improved gameplay communication, new spoken dialog, and fresh music. Additionally, as per community request, Cornfox & Brothers have expanded the game’s ending with never-before-seen scenes, intertwining both Oceanhorn chapters. The Golden Edition brings two expansions: The Shield of Chronos, which adds a new quest, a new dungeon as well as a shield that deflects projectiles, and The Criminal Hunt, bearing a series of mini side quests tasking players to chase down bandits such as Sir Stingalot and Baron Slimethorn. And we have more to come, so enjoy The Golden Edition and stay tuned!” “The Golden Edition of Oceanhorn 2: Knights of the Lost Realm is, essentially, the best and most approachable version of the game. “We’re streamlining and enhancing the play experience dramatically with this update in addition to expanding with new content,” said Heikki Repo, Creative Director of Cornfox & Brothers.
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